Game Programming Techniques


Introduction
   Review of Base Code
   Startup
   Cameras

Feedback
   Conditions
   Forces

Modelling
   Index Buffers
   Meshes
   Library Objects and X Files

Texturing
   Tiles and Mipmaps
   Multi-Texturing
   Mirrors

Stenciling
   Shadows

Shaders
   Shader Languages
   Vertex Shaders
   Pixel Shaders

Networks
   DirectPlay
   Socket Programming

Research Topics



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